Tutorial · Compositing

Post-production

Compositing, color grading and final touches for professional delivery.

Level: Intermediate3 min read3Desite Studio
Composited explosion in a city street

The render is not the final image. Compositing and grading are where exposure is balanced, effects are integrated, and the image is prepared for where it will be seen — a website, a printed page or a screen.

Step by step

  1. Render the passes you will need

    Beauty plus diffuse, specular, emission, Z-depth and object or material IDs (cryptomatte). Passes let you fix one element without re-rendering the whole frame.

  2. Work linear, at high bit depth

    Keep EXR files in 16- or 32-bit float and composite in linear space. Grading 8-bit images causes banding in skies and smooth gradients.

  3. Rebuild and balance

    Adjust passes individually: lift the reflections, calm a hot emission, or darken the background through a mask.

  4. Integrate the effects

    Add depth haze from the Z pass and glow from emissive passes, and bring in volumes and particles that were rendered separately.

  5. Grade

    Set exposure and white balance first, then contrast, then creative colour. Keep product colours true to the physical product.

  6. Add lens character sparingly

    A touch of vignetting, grain or glare makes an image feel photographic; too much makes it feel like a filter.

  7. Export for the destination

    Web: sRGB JPEG, PNG or WebP at the displayed size. Print: high-resolution TIFF, with the CMYK conversion checked with the printer. Video: a mastering file such as ProRes, plus an H.264 or H.265 delivery file.

Tips

  • The same steps work in After Effects, Nuke, Fusion or Blender’s compositor.
  • Compare against the raw render regularly — it is easy to over-grade.
  • Keep one reference frame for the grade of a whole sequence.

Start the pipeline from the beginning with Modeling basics.